A PROJECTIVE IDENTITY PERSPECTIVE ON VIOLENT VIDEO GAMES CONTROVERSY9

Authors

  • Claudiu SCHWARTZ PhD student, Asssistent Aurel Vlaicu University of Arad, Romania

Keywords:

projective identity, digital gaming, violent video games controversy.

Abstract

While the debate continues on whether video
games are good or bad in academic communities around
the world, some fundamental questions remain
unanswered, questions that might change the perspective
this problem has been looked upon so far: what exactly do
we mean by “good†and “badâ€. Many studies have been
conducted by advocates of either side, most providing
contradictory and debatable evidence to sustain either
perspective.
This article aims to constructively analyze some of the
most impactful claims which set this debate in motion
using projective identity as a vantage point, a crucial state
made possible by digital games in a very profound way.
By means of comparison, analogy and critic interpretation
of facts, we try to identify what “good†and “bad†could
possibly mean when talking about digital gaming.

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Published

2015-11-30