VIRTUAL REALITY AS AN EDUCATIONAL TOOL IN EXTRACURRICULAR ACTIVITIES

Authors

  • Alina Florina RATIU

Keywords:

virtual reality, educational tool, extracurricular activities, innovation, immersive learning

Abstract

The amalgam of contemporary educational challenges,
combined with the specificity of today's learners, requires
constant adaptation to innovative methods to meet their needs.
Today's generation, often referred to as "digital natives,"
requires personalized learning, based on a variety of modern
methods that stimulate their curiosity, develop their ability to
adapt quickly and, last, but not least, keep them motivated to
learn. With traditional methods becoming less and less
appealing to these learners, the future of education needs to be
reconsidered by integrating interactive approaches and
innovative technologies. While specific formal curriculum
activities can condition or limit the use of technologies that
create the premises for enjoyable and interactive educational
experiences, extracurricular activities are the appropriate space
to explore the use of technology in general, and in relation to the
topic of the article specifically, Virtual Reality. The use of virtual
reality (VR) as an educational tool in extracurricular activities
offers a transformative approach to student development,
providing immersive, interactive and practical learning
opportunities. This article explores the benefits and limitations
of integrating VR into extracurricular activities, providing
recommendations and examples for effective implementation of
this technology.

Downloads

Published

2025-03-13