TEACHING PREPOSITION- MODELS OF ACTIVITIES
Keywords:preposition, research, paper, teaching preposition, types of activities, play, teaching through playing, high school,
AbstractIn this article I am going to give some examples of activities that I have used during my teaching career.As my research paper was based on teaching preposition using both traditional and modern methods, I am going to combine the two of them while building my lesson plans. I realized that students like to play and even if they are adolescents they still like doing it. I thought: â€œwhy not teaching through playing?â€ Some of the methods may not be proper to their age, but they enjoyed playing cards, bingo, domino, listening to songs, watching videos, rolling the dice, etc. These are relaxing activities that they prefer and are comfortable with and I thought I could easily use them in my classes to teach new language. First I am going to describe and present the activities I used in my classes during the entire school year
Another difficulty was the fact that the activities were, as they said, too childish. For example there was a board game activity with counters and dice. Some of them even refused to play the games for that activity.
The required measures following the results analysis would be:
ï‚· to propose less objectives for the lessons;
ï‚· to adapt the modern activities and methods to their age and interests;
ï‚· to use both traditional and modern methods with all classes;
ï‚· to take into account their preferences , hobbies and interests.
As a closing remark for this pedagogical research and experiment that I had proposed to make is that the two classes that had been chosen for this experiment were willing to participate in this experiment. The tests were reliable and in accordance with the syllabus and the curriculum for English classes of tenth grade for technological classes. The validity of the interpretation of the results and the statistics were accurate, likely to be true and correct.
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Horner, D. McGinley, K. (1990). Running simulation/games: A step-by-step guide. In D. Crookall & R. Oxford (Eds.), Simulation, gaming and language learning, Newbury House Publishers, New York.