A FORMATIVE APPROACH TOWARDS THE CLASSIFICATION OF COMMERCIAL DIGITAL GAMES

Authors

  • Claudiu SCHWARTZ PhD student, Asssistent Aurel Vlaicu University of Arad, Romania

Keywords:

Digital Games, Classification of Digital Games, Big G Games

Abstract

Digital Games, as formative resources require classifications; and while there are many classifications which satisfy consumers, none of them come in handy for teachers or educators unfamiliar with the specific language used by the growing semiotic domain called digital games. This article aims at sketching a classification for commercial digital games from a formative standpoint by indicating educational potentials of various constitutive elements of most digital games out there.

References

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Published

2017-04-29