ENGLISH CLASSES AND EFFECTIVENESS OF GAMES IN HIGHER EDUCATION
Keywords:games, grammar, vocabulary, teachersâ€Ÿ opinions, advantages and disadvantages
AbstractAlthough games may be viewed as an instructional tool for young learners of English, their use in higher education could be of great help when teachers want to diversify their classroom strategies. Used in a sensible way, games can become a stimulus for grammar and vocabulary lessons which students tend to perceive as boring and unattractive. The purpose of the paper is to show teachersâ€Ÿ perceptions of the advantages and disadvantages of games in teaching practical courses of English to Philology students. We consider that the findings of the present research may help both teachers and students in becoming aware of the great instructional value of games at academic level
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