TEACHING LITERATURE BY MEANS OF GAMES IN HIGHER EDUCATION
Keywords:literature classes, student-centred, active learning, games, higher education
AbstractIt is generally accepted that games provide a stimulating teaching and learning classroom environment. In spite of their beneficial effect on students, most literature teachers avoid using them in their classes, especially at the academic level, because they tend to consider them to be time-consuming and inappropriate for literature classes. The main purpose of the research is to find studentsâ€Ÿ perceptions of using games in literature classes and, starting from the results, to change teachersâ€Ÿ opinions about the usefulness of game-based activities. Being stimulating for students, games will definitely improve the learning atmosphere in the classroom, and will lead to the development of the skills required by the literature syllabus.
Carter, R., Long, N. M. (1991). Teaching Literature. Harlow: Longman.
Felder, R.M., Brent, R. (2009). â€œActive Learning: An Introductionâ€. ASQ Higher Education Brief, 2 (4), 1-5.
Hightower, M. A. et al., (2011). Improving Student Learning by Supporting Quality Teaching: Key Issues, Effective Strategies. Bethesda: Editorial Projects in Education, Inc.
http://www.edweek.org/media/eperc_qualityteaching_12.11.pdf (consulted in September 2015).
Hubbard, J. et al (1991). A Training Course for TEFL. Oxford: Oxford University Press.
Gwin, T. (1990). â€œLanguage Skills through Literatureâ€. Forum, Vol. XXVIII, Number 3, 10-13.
Salasar, N. (1992). â€œA New Approach to Teaching Literatureâ€. Forum, Vol. 30, Number 2, 31-32.
Schultz, M., Fisher, A. (1988). Interacting in the language classroom. Games for all reasons. Massachusetts: Addison-Wesley Publishing Company.