AGGRESSIVENESS AND VIDEO GAMES AT THE STUDENTS FROM PRIMARY SCHOOL
<doi>10.24250/JPE/2/2019/IG/DP/MN</doi>
Abstract
Aggressiveness in students is a phenomenon that teachers, colleagues and parents increasingly have to face. In an attempt to explain the etiology of aggressive behavior, we started from the premise that video games that children play can influence their aggressive behavior in the direction of augmenting aggressive behavior. The theoretical foundations of this study are from the theories of aggressiveness theories and its causes to students. We also mentioned some types of video games, divided into two categories - with inherently aggressive content, with potentially or non-aggressive content. The group of subjects consisted of 35 students from primary school. Two tools were used to collect the data - a video game questionnaire and the Buss & Perry questionnaire to identify students' aggressiveness levels. As a result of the statistical processing of the data using the T Test, it was found that those students who use explicitly aggressive games also develop more aggressive behaviors. The other category of students, who consume non-aggressive games, show fewer aggressive behaviors. Thus, we can use as a measure to reduce aggression in those students the replacement of games with high aggressive potential with some non-aggressive ones.